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DI-Guy is now part of VT MÄK

DI-Guy is now part of VT MÄK

MAK has sent out emails announcing DI-Guy team becoming part of MAK.

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“VT MÄK is proud to announce that DI-Guy is now part of MÄK’s suite of world-class Modeling & Simulation software products. DI-Guy and MÄK, both pioneers in this industry, share the same core values: flexible software toolkits, value-added applications built on those toolkits, and an engineer-down-the-hall support philosophy. MÄK plans to maintain, support, and enhance the DI-Guy product line while retaining the DI-Guy brand name. This change allows Boston Dynamics to focus on their growing robotics business, while MÄK continues to expand our COTS software product offering.”

MetaVR Begins Delivery of 119 Visual Licenses for US ANG KC-135R Boom Operator Simulators

MetaVR Begins Delivery of 119 Visual Licenses for US ANG KC-135R Boom Operator Simulators

BROOKLINE, MA, December 11, 2013 – MetaVR announces it has started delivering Virtual Reality Scene Generator (VRSG) real-time licenses for the production order of the KC-135R Air National Guard (ANG) Boom Operator Simulator System (BOSS). In November, the first 14 VRSG licenses were delivered to FAAC Inc., part of Arotech Corporation’s Training and Simulation Division. The next 14 VRSG licenses will be delivered to FAAC in January 2014. The total BOSS production run will consist of 17 simulators, each with 7 MetaVR VRSG software licenses, for a total of 119 licenses over the aerial refueling simulator’s two-year production period.

Latest Release of UFA ATC Simulators Accredited by Department of the Army Directorate of Simulation

Latest Release of UFA ATC Simulators Accredited by Department of the Army Directorate of Simulation

Burlington, Massachusetts – October 26th, 2013 – UFA, Inc. today announced that the latest version of the ATCoach® Radar and ATTower® Tower ATC Simulators have been successfully accredited by the US Army Directorate of Simulation at Camp Ripley, MN. The Simulators support accredited independent Radar and Tower training as well as combined Radar/Tower training of critical tasks. Both Simulators are equipped with UFA’s industry leading ATVoice® voice recognition and response capability that helps emphasize proper phraseology during Controller/Pilot communications and automates the running of training exercises. This latest accreditation activity continues UFA’s record of providing accredited simulators to the US Military.

NATO accreditation for VBS2-based SIMFAC

NATO accreditation for VBS2-based SIMFAC

In great news for the French Air Force and BISim, the groundbreaking SIMFAC simulator has been awarded NATO accreditation. This official endorsement allows the French to use the SIMFAC to provide training for close air support (CAS) operations in Types 1, 2, and 3 in both day and night scenarios as well as LASER CAS.

Built to enhance forward air controller (FAC) training, with VBS2 as its virtual battlefield, the simulator was delivered to the French Air Force by Cassidian in April this year. And now with NATO accreditation, the French Air Force will be able to save money training their FACs: the hours spent by trainees on the SIMFAC will count towards their skills qualification, meaning less air support time (and therefore less money) is required to train their FACs.

MetaVR to Unveil New Geospecific Real-time 3D Terrain of Kismayo, Somalia at I/ITSEC

MetaVR to Unveil New Geospecific Real-time 3D Terrain of Kismayo, Somalia at I/ITSEC

BROOKLINE, MA, USA November 25, 2013 – MetaVR announces that it has built a 3D virtual representation of the southern Somalia port city of Kismayo. The high-resolution 3D terrain is populated with hundreds of geographically specific culture models built from ground-level photographs taken on the streets of Kismayo. In addition to these geolocated and photo-specific models of buildings and other structures, several hundred other buildings were modeled by matching the structural footprints visible in the imagery as geotypical models with culturally and architecturally accurate details.

The models are combined with 50 cm per-pixel Digital Globe (GeoEye-1) satellite imagery covering 1,017 sq km of the southern Somalia port city and are blended into 15-meter natural view imagery of all of Somalia with SRTM void filled elevation source data. This virtual terrain was built in MetaVR’s round-earth format with MetaVR Terrain Tools for Esri ArcGIS for visualizing in the company’s Virtual Reality Scene Generator (VRSG). For placing persistent cultural features on the terrain, VRSG Scenario Editor was used as part of the terrain workflow. VRSG Scenario Editor was also used to create multiple scenarios that are delivered with the terrain. The Kismayo 3D terrain and the scenarios will be demonstrated at I/ITSEC in MetaVR’s Booth #1249.

NGRAIN Releases an Updated 3D Visualization SDK

NGRAIN Releases an Updated 3D Visualization SDK

Developers can now access a full-featured free trial of Constructor 5.1 to create powerful 3D applications

Vancouver, Canada – October 30, 2013 – NGRAIN® announced today that it released Constructor™ 5.1, the latest update to its voxel-based 3D visualization software development kit (SDK). Constructor enables developers to rapidly create interactive 3D apps, visualizations, and simulations using NGRAIN’s patented, voxel-based 3D rendering engine. This newest version of the product, available for a free trial, delivers a number of powerful enhancements that provide developers with even greater flexibility and speed, including:

TerraSim® Announces Support to Automatically Generate Environments for the Unity Engine

TerraSim®  Announces Support to Automatically Generate Environments for the Unity Engine

New Unity plug-in expands serious game support in TerraTools TerraSim, Inc. announced today the commercial release of its new TerraTools® plug-in for the Unity Pro game engine. TerraTools supports the largest number of independent, third-party visual, constructive and serious game engines, with Unity as the latest addition. This release brings the power of TerraTools’ environmental generation for modeling, simulation and training to Unity, while still directly supporting the familiar Unity Pro interface and toolset.

Cubic Wins $10 Million Contract with the Army Reserve for Engagement Skills Trainer™

Cubic Wins $10 Million Contract with the Army Reserve for Engagement Skills Trainer™

SAN DIEGO, Calif. – October 31, 2013 – Cubic Defense Systems, a subsidiary of Cubic Corporation (NYSE: CUB) announced today it was awarded a $10 million contract with the U.S. Army Reserves to provide its Engagement Skills Trainer™ (EST 3000™) virtual training system, simulated weapons and services.

MetaVR unveils portable aircraft system for generating geospecific real-time 3D terrain

MetaVR unveils portable aircraft system for generating geospecific real-time 3D terrain

BROOKLINE, MA, USA 14 November, 2013 – MetaVR announces that it has established a low-cost process for collecting imagery of an area of interest with a portable aircraft, and using that imagery in building geospecific 3D terrain with 3 cm per-pixel resolution imagery for real-time simulation. Using this high-resolution imagery together with accurate elevation data to compile terrain with MetaVR’s Terrain Tools for Esri ArcGIS results in a realistic geospecific synthetic environment that can be rendered in MetaVR’s Virtual Reality Scene Generator (VRSG).

2013 OpenFlight User Group Webinar Video

2013 OpenFlight User Group Webinar Video

The webinar video is now available online here.

Tiger Helicopter Simulator Update for Australian Army

Tiger Helicopter Simulator Update for Australian Army

Oakey, Australia, 06 November   2013 –Visualization expert Barco has announced that it will update  the  Tiger  helicopter  simulator  display  in  the  Oakey  Army  Air  Base  in  Queensland, Australia. By order of the main prime contractor, Thales Australia, Barco is teaming up with simulation display system integrator Real Time Integrators (RTI). The project includes the installation  of  twenty  of  projectiondesign’s  high-end  F35  WQXGA  projectors  and  WB2560 image processing systems and is scheduled for completion in early Q2 2014.

MetaVR Sponsors Upcoming Close Air Support Conference in London

MetaVR Sponsors Upcoming Close Air Support Conference in London

BROOKLINE, MA, USA 17 October, 2013 – MetaVR announces that for the fourth consecutive year the company is the lead sponsor of the annual Close Air Support Conference and Exhibition, to be held at the Old Royal Naval College, King William Walk, Greenwich, London, October 23rd – 25th, 2013. The conference is the leading unclassified forum for close air support at the tactical level in Europe.

BAE Systems’ F-35 Simulator on BBC

BAE Systems’ F-35 Simulator on BBC

BAE Systems is already carrying out test flights of the new F-35 Joint Strike Fighter plane, flying off the next generation of Queen Elizabeth Class Carriers.

MetaVR Visuals in JTAC Training Simulator at Ramstein Rover 2013

MetaVR Visuals in JTAC Training Simulator at Ramstein Rover 2013

Brookline, MA, USA, 16 October, 2013 – MetaVR real-time 3D visualization technology was used in an immersive dome simulator as part of an annual NATO exercise for training Joint Terminal Attack Controllers (JTACs)/Forward Air Controllers (FACs). This year’s Ramstein Rover 2013 training event was held during September at the Namest Air Base, Czech Republic. Over the course of 9 days some 45 JTAC teams from 17 countries executed 104 close air support simulation missions in the US Air National Guard Advanced JTAC Training System (AAJTS) prototype simulator. The 4-meter dome AAJTS prototype uses MetaVR’s visuals and geospecific 3D terrain.

Presagis’ New Modeling, Simulation and Visualization Software Suite Expedites Development and Reduces Integration Expense

Presagis’ New Modeling, Simulation and Visualization Software Suite Expedites Development and Reduces Integration Expense

Montreal, Canada – September 17, 2013 – Presagis releases its new modeling and simulation (M&S) software portfolio, M&S Suite 13. The latest version of this end-to-end solution includes hundreds of product enhancements designed to expedite application development for training, operations and simulation analysis. Presagis’ new M&S suite saves users time and money by seamlessly uniting 3D modeling, terrain generation, simulation and visualization software into one tightly integrated package.

MetaVR Visuals in the Simulator of the New Textron AirLand Scorpion Aircraft

MetaVR Visuals in the Simulator of the New Textron AirLand Scorpion Aircraft

Brookline, MA, 25 September, 2013 – MetaVR announces that its real-time 3D render engine and geospecific terrain are part of the simulator built for the new Textron AirLand Scorpion™, which is intended to be a light attack and ISR (Intelligence, surveillance and reconnaissance) jet aircraft. The Scorpion is a privately funded joint venture between Textron and AirLand Enterprises.

The Scorpion, which was unveiled last week at the Air Force Association (AFA) Air & Space Conference and Technology Exposition in National Harbor, MD, has been under development since January 2012, with ZedaSoft building two aircraft simulators using MetaVR’s real time graphics software in tandem with the prototype for engineering and concept demonstration. As the engineering-level simulator was built concurrently with the actual Scorpion aircraft prototype, it served an important role during development in that it supported designers making decisions concerning the aircraft’s avionics configuration and thus overall capabilities. Once the aircraft is in production, the simulator software will be available for training purposes.

AEgis Wins $9M Contract to Build Training Simulators for USMC

AEgis Wins $9M Contract to Build Training Simulators for USMC

Huntsville, Alabama (October 2, 2013) – The AEgis Technologies Group Inc. has been awarded a $9M contract to modify and deliver two 360-degree  Improved Moving Target Simulator (IMTS) training devices to provide upgraded Stinger training for the United States Marine Corps (USMC).  AEgis was announced last week as the winner of this Full and Open competition by the Marine Corps System Command (MARSYSCOM) Program Manager for Training Systems (PM TRASYS) based in Orlando, Florida.

“We are proud to be selected to build these important training simulators for the Marines,” said Del Beilstein, Vice President of Business Development, Technology Solutions. “AEgis has worked extensively in providing training and simulation solutions for both the US Army and US Air Force, and we are excited for the opportunity to deliver these IMTS devices for the United States Marine Corps.”

Textron AirLand’s Scorpion™ Concept Demonstration Simulator debuts at NGAUS Conference

Textron AirLand’s Scorpion™ Concept Demonstration Simulator debuts at NGAUS Conference

(Fort Worth, Texas – September 26, 2013) ZedaSoft ® announces the debut of Textron AirLand’s Scorpion™ Concept Demonstration simulator at the National Guard Association of the United States Conference Sept 20-23, 2013 in Honolulu, Hawaii.

ZedaSoft developed this simulator to assist Textron AirLand in demonstrating capabilities of the Scorpion aircraft. The simulator demonstrates key ISR/Strike mission concepts for the aircraft mission systems, weapons and sensors. The Scorpion Flight Handling Qualities and Engineering Flight Test support simulator was also developed by ZedaSoft as a part of the overall program. ZedaSoft’s CBA ® for Simulation framework is built on an open architecture design and in addition to this concept demonstrator it supports mission systems design, SIL testing, handling qualities and training systems from one set of source code.

New Polaris ship’s bridge simulator for Mexican coastal and port development

New Polaris ship’s bridge simulator for Mexican coastal and port development

A new Multi-Purpose Kongsberg Maritime Polaris ship’s bridge simulator has become a key coastal and port development resource for The Instituto Mexicano del Transporte (IMT) following the opening of its new research facility in August 2013.

Based in Queretaro, Mexico, IMT is the leading Research Center for Ports and Coasts in Mexico. The organisation is using its new Polaris simulator, which was ordered in April 2013, within its maritime research, development and project planning activities.

“The simulator is  vital for us to provide research grade services in Mexico related to port and coastal area research and development such as coastal structures, hydrodynamics, sediment transport, field studies and port development studies,” said IMT’s Miguel Montoya, Manager of the new Simulation Facility.

ZedaSoft Key Simulator Development Team Member for Textron AirLand Scorpion Aircraft

ZedaSoft Key Simulator Development Team Member for Textron AirLand Scorpion Aircraft

(Fort Worth, Texas – September 16, 2013) ZedaSoft announces the completion of multiple contracts as a development team member with Textron AirLand LLC to build the Scorpion™ ISR/Strike aircraft. The Textron AirLand Scorpion is built with Vision, Versatility and Value as its core principles and will provide today’s warfighters the persistence they need to guard our country’s interests.

MetaVR Featured Among Military Training Technology’s 2013 Top Simulation & Training Companies

MetaVR Featured Among Military Training Technology’s 2013 Top Simulation & Training Companies

The KMI Media Group publication has once again granted MetaVR an Innovation award. According Military Training Technology, its 12th annual “Top Simulation & Training Companies” list features organizations from around the world that have made a significant impact on the military training industry across the spectrum of technologies and services.

The full list appears in the September 2013 issue of Military Training Technology and is online at: http://dir.kmimediagroup.com/topsim2013.

Bomb Difuse Simulator in 72 Hours with Unity

Bomb Difuse Simulator in 72 Hours with Unity

Bomb Defuse Simulator 2013 is a game where you have 10 seconds to defuse a bomb before it explodes. The game is played with experimental technology which allows the player to walk around the game surface and look into the game scene. The player can control the camera by moving around in real space and control the in-game scissors with an Xbox controller. Using the real space and Xbox controller the player will have to defuse the bomb before it explodes. More on this blog post.

Newsletter Subscribers

Newsletter Subscribers

We have just added new subscribers to our newsletter from the following companies:

Aegis Technologies(USA), Legion Training and Simulation(USA), Simlabs (India), GameSim (USA), Rheinmetall Defense (Germany), ImmersaView (Australia), PrismTech (UK).

Modsim.org is a monthly refined newsletter with news from simulation and training industry. Click here to subscribe.

MetaVR UAS Simulation Scenario Created With New VRSG Scenario Editor

MetaVR UAS Simulation Scenario Created With New VRSG Scenario Editor

BROOKLINE, MA, 16 August, 2013 – MetaVR has created a video of a real-time Virtual Reality Scene Generator (VRSG) scenario created with its new VRSG Scenario Editor. This scenario creation application is available in VRSG version 5.8 to MetaVR customers on active maintenance.

DiSTI Earns Patent for Virtual Maintenance Training Development Process

DiSTI Earns Patent for Virtual Maintenance Training Development Process

Orlando, FL (August 13, 2013) – The DiSTI Corporation, a leading developer of interactive 3D software and customized training solutions, has received a patent for the unique process that creates reusable virtual environment components for integration into a virtual simulation. The process, which is called the Distributed Collaborative Environment Definition (DCED), provides improved program lifecycle efficiency, rapid development and testing of complex systems, as well as a method to record and share knowledge among all members of the program.

Diamond Visionics Announces a VAR Agreement With South Korean Naviworks LTD

Diamond Visionics Announces a VAR Agreement With South Korean Naviworks LTD

Diamond Visionics LLC, who is the standard in high-performance geospatial visual simulation,is proud to announce the new Value Added Reseller Agreement (VAR) with Naviworks Co., LTD. Naviworks Co., LTD will have exclusive rights within South Korea to sell and redistribute all Diamond Visionics Family of Genesis Visulazation software products.

Naviworks Co., LTD is based in South Korea and has been providing the integrated Model and Simulation related products and technical services applicable to systematic validation/education/training throughout the training systems development, reliant on high-tech information accumulated in the last 10 years.

OpenSceneGraph 3.2 Released

OpenSceneGraph 3.2 Released

OpenSceneGraph-3.2 has been released, includes improved support for iOS and Android, support for compute and tessellation shaders, new high quality shadow rendering and much more. Further details:

http://www.openscenegraph.org/index.php/community/press-releases/143-openscenegraph-3-2-release

Bohemia Interactive Simulations to Deliver VBS3 to US Army as New Flagship ‘Game for Training’, as Part of the Calytrix Team

Bohemia Interactive Simulations to Deliver VBS3 to US Army as New Flagship ‘Game for Training’, as Part of the Calytrix Team

Bohemia Interactive Simulations (BISim), in partnership with Calytrix Technologies, SimCentric and Alelo, has been awarded the US Army’s ‘Games for Training’ (GFT) contract. Primed by Calytrix, the five-year program – based on the new Virtual Battlespace 3 (VBS3) simulation product – delivers the next generation of game-based training technology to the US Army.

BISim has a strong heritage in developing game-based simulation tools, and previously delivered VBS2 for the US Army’s Game After Ambush (GAA) contract in 2009. VBS2 has been continuously improved since this delivery, and all of these enhancements, plus exciting new game engine features, are rolled into the brand new VBS3. BISim is committed to delivering modular technology with an emphasis on re-use and open standards, and VBS3 is a further step towards a common virtual environment for use across all aspects of military simulation. VBS3 is backwards compatible to facilitate re-use of VBS2 scenarios and content, and will run on hardware compatible with VBS2. More details on the VBS3 feature-set will be released in the coming months.

Sundog Adds a New Ship Wake System to Triton Ocean SDK

Sundog Adds a New Ship Wake System to Triton Ocean SDK

TerraSim® Releases MaterialMAP 1.1

TerraSim® Releases MaterialMAP 1.1

July 15, 2013 Pittsburgh, PA – TerraSim is pleased to announce the latest release of its source data preparation product, MaterialMAP from TerraSim®. MaterialMAP classifies imagery into surface material maps to support mobility simulation in a variety of constructive and serious game runtimes.