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 Topic: MetaVR, Inc.The new items published under this topic are as follows.
 During the third week of August, 2010, players within the Air National Guard (ANG) community completed another simulator milestone when the 169th Air Support Operations Squadrons (ASOS) at IL ANG Peoria linked its joint terminal attack controller (JTAC) simulator with three F-16 Full Mission Trainer (FMT) simulators from the newly operational Mission Training Center (MTC) at the VT ANG facilities in Burlington, Vermont. MetaVR Virtual Reality Scene Generator (VRSG) visuals drove the training systems at the sites and provided fully correlated terrain.
 In July 2010, the Armed Scout Helicopter Project Office updated seven Kiowa Warrior Cockpit Procedures Trainer (CPT) systems with MetaVR Virtual Reality Scene Generator (VRSG). Six systems are fielded at Kiowa Academics at Ft. Rucker, AL, and one system is fielded at the AMCOM Software Engineering Directorate (SED) in Huntsville, AL.
The MetaVR visual systems replaced eight Evans and Sutherland ESIG 4530 image generators. (Evans and Sutherland is now part of Rockwell Collins.)
 Luke Air Force Base (AFB) in Glendale, AZ, recently purchased 53 MetaVR Virtual Reality Scene Generator (VRSG) licenses for use in their F-16 full-mission training simulators. MetaVR’s software will be fielded on Commercial Off The Shelf (COTS)-based PC image-generators (PC-IG) using the latest game-level 3D graphics cards. These VRSG licenses replace the Presagis Lyra-based solutions in the existing four training dome systems for the U.S. Air Force Air Education and Training Command (AETC) which were installed at the site in 2007 and 2008.
 The Air Force Research Laboratory, Warfighter Readiness Research Division in Mesa, AZ, (AFRL/Mesa) recently updated their F-16 Experimental Deployable Tactics Trainer (X-DTT) simulators to use MetaVR visuals and Immersive Display Solutions portable domes. The F-16 X-DTTs are deployable, medium fidelity, in-theater training systems for keeping the warfighter proficient between missions.
For this update, the AFRL/Mesa lab recently purchased 26 MetaVR Virtual Reality Scene Generator (VRSG) licenses to replace its existing SDS International AAcuity PC-IG systems for the simulators. The MetaVR software runs on the existing image generator hardware with no changes required.
 Recently the Grayling Air Gunnery Range in Alpena, MI, acquired 5 MetaVR visuals channels for use with its JTAC simulator to be used in conjunction with the Human Effectiveness Directorate studies on JTAC simulator training.
As reported in May 2010 in a Wright-Patterson AFB news article, "The Grayling Range trains more than 200 JTACs and Joint Fires Observers from the Air Force, Army, Navy, Marines and coalition nations each year using live and simulated training. The JTAC virtual training dome has a four-meter spherical screen that gives the JTAC a 160- to 170-degree horizontal field of view. The dome setup allows for real-time visual and electronic interaction in a synthetic hostile environment."
 In mid-June of this year, several players within the Air National Guard community completed three networked virtual training events as milestones for the training of joint terminal attack controllers (JTACs). The events linked an A-10C Full Mission Trainer (FMT) dome simulator from the 184th fighter squadron at Ft. Smith with JTACs from the 169th Air Support Operations Squadrons (ASOS), IL ANG Peoria, Air Support Operations Center personnel from the 168th ASOS, two JFOs from the 2-34th Brigade Combat Team of the Iowa National Guard, and white cell support from the Iowa Air National Guard Distributed Training Operations Center (DTOC) in the form of Army ground players and a UAV feed. During the course of the three events, they conducted multiple attacks from the A-10C using cannon, GBU-38, and rockets using Type I and Type II procedures with good effects.
 MetaVR Virtual Reality Scene Generator (VRSG) is being used by the U.S. Army’s newly formed Brigade Combat Team Modernization program (BCTM) to develop small unmanned ground vehicle (SUGV) and UAV Class 1 simulations.
Various BCTM simulation groups recently purchased 6 VRSG licenses. The simulations provide soldiers a virtual representation of these unmanned vehicles using MetaVR’s geospecific and photo-realistic databases. Leveraging OneSAF as the simulation host, the simulations interface with operational equipment. In the near future, an "out-of-the-box" simulation capability using VRSG and OneSAF will be available for training, rehearsals, and familiarization, using operational equipment.
 MetaVR has developed high-performance mission function capabilities in its Virtual Reality Scene Generator (VRSG) image generator that exploit multi-core CPUs. These capabilities provide simultaneous parallel ballistic processing that can be visualized across multiple synchronized visual channels while maintaining a 60 Hz frame rate. This visualization draws the trajectory of the rounds to include tracer effects on high-resolution geospecific terrain.
 The new T-1A Combat Systems Officer (CSO) training station uses 21 MetaVR Virtual Reality Scene Generator (VRSG) licenses to provide the visuals for its 3D After Action Review (AAR) and debrief components.
The T-1A is a medium-range, twin-engine jet trainer used in U.S. Air Force specialized undergraduate pilot training (SUPT) for students selected to fly strategic/tactical airlift or tanker aircraft. Camber Corporation recently modified the T-1A aircraft to include the CSO training station. This modified T-1A aircraft, tailored to meet the specific training requirements of the CSO mission, is part of the U.S. Air Force’s Air Education and Training Command redesign of the current Navigation/Electronic Warfare Officer training pipeline. During CSO training, which recently opened in Pensacola FL, students incorporate electronic warfare skills, advanced navigation, and air-to-air intercepts into actual aircraft training missions in order to teach aviators the skills they need to operate complex weapon systems critical to the Air Force mission.
 AAI Corporation has purchased 19 MetaVR Virtual Reality Scene Generator (VRSG) licenses to provide the visuals in its T25 Simulator for Electronic Combat Training (SECT) system located at Randolph AFB, TX.
The T25 SECT is a software-based training system that is hosted on commercial desktop PCs and supports a rapidly changing and dynamic real-world military aviation environment. The system trains U.S. Air Force and NATO officers as part of the Combat Systems Officer (CSO) training program and provides undergraduate training that includes air warfare, electronic warfare, navigation, and reconnaissance missions. Training scenarios expose students to entities that represent friendly and hostile forces as well as noncombatant air, land, and surface platforms.
 On Friday, June 4, 2010, the Vermont Air National Guard will host a ribbon-cutting ceremony to commemorate the opening of its new F-16 Mission Training Center at the Vermont Air National Guard Base in South Burlington, VT. On display at the training facility are over 90 MetaVR Virtual Reality Scene Generator (VRSG) licenses providing the visuals in the center's four-ship F-16C training simulators.
MetaVR has also built and delivered to the Vermont Air National Guard 3D terrain of the ANG base facilities and airfield at the Burlington International Airport, Burlington, VT. For more information, see http://www.metavr.com/casestudies/vang.html
 The U.S. Air Force recently renewed software maintenance for 305 MetaVR Virtual Reality Scene Generator (VRSG) licenses for the A-10 Aircrew Training Systems program. The U.S. Air Force has used MetaVR's real-time 3D visualization software since 2001 to equip new and existing sites with networked training systems that train U.S. pilots for close air support missions in conjunction with Joint Terminal Attack Controller (JTAC) simulators.
The A-10 Aircrew Training System is defined as a Full Mission Trainer (FMT), a Hand-on-Throttle and Stick Trainer (HOTAS), a Brief/De-Brief System, and supporting systems and equipment.
 An article in the December-January issue of Training and Simulation Journal (TSJ) looks at the paper that AFRL, L3, and MetaVR presented at IMAGE 2009 on the challenge facing distributed virtual simulation to minimize correlation differences between networked simulations.
The article "A question of correlation" in Training and Simulation Journal's December 2009- January 2010 issue describes how correlating visuals across A-10 FMT and JTAC networked simulators is achieved at Air Force Research Lab (AFRL). Both programs use MetaVR's databases and image generator (VRSG). This technical briefing draws on the paper that Amos E. Kent of AFRL, Michael J. Sieverding of L3 Link, and Richard M. Rybacki of MetaVR presented at the IMAGE 2009 conference in St. Louis in August.
 At I/ITSEC 2009, in Booth # 2388, Immersive Display Solutions will demonstrate the new JTAC MiniDome system, a joint effort between Immersive Display Solutions and MetaVR.
The JTAC MiniDome provides a 220 degrees horizontal FOV and 90 degrees vertical FOV in a small form factor, transportable, hemispherical display of simulated geospecific real-time 3D terrain.
 Brookline, MA — July 21, 2009 — MetaVR, Inc. announces that it is the main sponsor of the 2009 Close Air Support (CAS) Conference to be held in London in late October.
The CAS Conference 2009 will be held at the Royal Aeronautical Society, London during 28-29 October 2009. The conference is the leading unclassified forum for Close Air Support at the Tactical Level in Europe. The emphasis of the conference is on the training, equipment, and communications of the TACP/FAC/JTAC on the ground and the doctrine that supports his interface with the CAS aircraft and other joint assets.
 To meet the needs of training NATO soldiers for warfare in Afghanistan, MetaVR has built 3D geospecific terrain covering 9,600 square kilometers, featuring a high-resolution virtual village with over 500 buildings in the Afghan province of Kabul. This virtual terrain is available in MetaVR's round-earth and flat-earth formats for use with Virtual Reality Scene Generator (VRSG) for simulation and training, with particular emphasis on identifying and defeating IEDs using resources from combined military branches and nations. The terrain is also delivered with correlated SAF databases in CTDB and OTF formats.
Unlike the simplified, flattened terrain used to simulate urban environments in most image generators and video games, MetaVR’s Afghan village is set within mountains, complex terrain of varying elevation, and cave complexes enabling realistic training scenarios for operations in mountainous villages.
 The Vermont Air National Guard (ANG) recently acquired 52 new MetaVR Virtual Reality Scene Generator (VRSG) licenses to use in their F-16C training simulators. This brings the total to 84 VRSG licenses in use in four simulators (21 channels per simulator). MetaVR has built and delivered to the Vermont Air National Guard 3D terrain of the ANG base facilities and airfield at the Burlington International Airport, Burlington, VT.
The 6-geocell Metadesic-formatted 3D terrain, built with MetaVR's Terrain Tools for ArcGIS 9 is comprised of 47 GB of data of Vermont and upstate New York, with 60-meter post spacing, 1 meter imagery with a 0.5 meter imagery inset of the Vermont Air National Guard airfield and base facilities. The Vermont Air National Guard uses the terrain for F-16C simulation-based training.
 Air Force Times - Fla., Staff Sgt. Dennis Krouse, a JTAC and Iraq vet stationed at Fort Hood, Texas, had high praise for the trainer. “It's as close to real as it gets without having to step in harm's way," Krouse said.
Welcome to the thundering dome. A new simulator for training the airmen who call in airstrikes surrounds them with 360-degree views of the sky and battlefield.
The Joint Terminal Attack Controller Virtual Trainer dome officially opened for business Jan. 17 at the JTAC schoolhouse at Nellis Air Force Base, Nev.
 The U.S. Patent Office has issued MetaVR, Inc. a patent (US Patent 7,425,952) for the invention of its Metadesic virtual terrain architecture, which represents the earth’s surface in a geocentric coordinate system that accurately represents the curvature of the earth and handles ordinate axis convergence at the poles.
MetaVR's Metadesic architecture provides the following key benefits to address shortcomings of classic projection-based database architecture:
- A geocentric terrain representation to accurately represent earth curvature and handle polar regions correctly.
- A pageable format to enable databases of arbitrary resolution and geographic coverage.
- and more
 MetaVR visuals and Baghdad database are featured in AeroNew TV Network's new video, "Real World Training - Shadow UAV Crew Simulator".
The video contains three interviews with U.S. Army personnel about the Army's new Shadow Crew Trainers, and shows one of the trainers in use running scenarios on MetaVR's Baghdad database.
Each Shadow Crew Trainer features two simulated One System Ground Control Stations, a role player, and a ground crew launch and recovery station controlled by an integrated instructor/operator station.
 MetaVR announces recent sales of 70 real-time 3D visualization licenses to AAI Corporation to support rendering synthetic camera payload video in the training component of its Ground Control Stations (GCS). In 2008 AAI has purchased 129 MetaVR real-time 3D visualization licenses.
In news related to those sales, in August 2008, AAI announced that it has been selected to support RQ-7B Shadow Tactical Unmanned Aircraft Systems (TUAS) training for Army National Guard units. AAI uses the MetaVR 3D visualization software licenses to provide the embedded 3D synthetic payload visualization system for training Unmanned Aircraft Systems (UAS) operators for the GCS that are manufactured for the U.S. Army.
 MetaVR announces the release of its Terrain Tools 1.0 for ESRI ArcGIS® 9. This set of tools enables users to turn their geospatial data into real-time 3D terrain from within their GIS software.
Leveraging the significant infrastructure of Geographical Information Systems (GIS) technology within ESRI's industry standard ArcGIS platform, MetaVR's Terrain Tools extension combines powerful 3D terrain building functionality with an accessible and intuitive interface. The tools can be easily understood by anyone with a general understanding of geospatial data concepts, regardless of experience with ArcGIS software. Users create a basic map in ArcMap and export the 3D results in MetaVR's geocentric Metadesic™ terrain format. The resulting terrain can be rendered in real-time within MetaVR's image generator software, Virtual Reality Scene Generator™. With this new product, MetaVR can focus on the terrain composition while taking advantage of the significant GIS functionality provided by the ESRI product line.
MetaVR is seeking an applications engineer to:
- Manage workflow of large amounts of source data into a coherent 3D environment using our terrain generation and real-time 3D visualization software.
- Coordinate and perform QA on all of our software applications, 3D models, and terrain.
- Manage the build and delivery of 3D environments; manage releases of terrain drives to customers.
- Create and manage terrain databases using ArcGIS and MetaVR tools.
- Manage a large repository of internal imagery and acquire new imagery from vendors as needed.
 MetaVR visual systems and 3D virtual terrain are in use at the BC Explorer exhibit on display at the British Columbia, Canada, diplomatic pavilion in Beijing, China, the host of the 2008 Summer Olympic Games.
The 21,000 square-foot pavilion, which opened on May 22, highlights British Columbia culture, tourism, businesses and innovators, and promotes the 2010 Vancouver Olympic and Paralympic Winter Games. For the BC Explorer display, the Canadian government purchased 6 MetaVR Virtual Reality Scene Generator (VRSG) licenses and 2 Metadesic Compiler terrain generation licenses through Xpletive, which integrated the visual system of this location-based interactive multimedia production.
VRSG version 5.4 contains the following new features, enhancements, and 3D content:
- Ability to create and play back VRSG scenarios. Using First Person Simulator (FPS), you can now record scenarios of character movements, which can then be played back in VRSG on a network or as a standalone scenario. A scenario can simply be one PDU log of a single character, or a set of multiple PDU logs of complex character interactions along with scenario-specific viewpoints, events, and cultural features.
- Substantial additions to the military vehicle 3D model library. MetaVR’s 3D content library of military entities now includes a set of Mine Resistant Ambush Protected (MRAP) vehicles and a set of Future Combat System (FCS) vehicles. These models are available for use by customers under active software maintenance. MetaVR continues to build customer requested 3D models at no charge.
and more...

In support of its KC-45 Advanced Multi-role Tanker Transport (AMTT) proposal for the US Air Force tanker program, Northrop Grumman Corporation built an Aerial Refueling Operator (ARO) simulator to use as an advanced-concept demonstrator. Northrop Grumman, the winning bidder for the program, uses MetaVR visuals in this aerial refueling simulator.
Using the MetaVR Virtual Reality Scene Generator (VRSG) as its 3D visualization system, this advanced-concept demonstration simulator is used to promote discussion and evaluation of future refueling concepts, and to provide an interactive refueling simulation experience.
 The Vermont Air National Guard (VT ANG) recently acquired 32 new Virtual Reality Scene Generator (VRSG) licenses to use in their F-16 training simulators.
In conjunction with this purchase, MetaVR is building 3D terrain of the VT ANG base facilities and airfield at the Burlington International Airport. The 6-geocell Metadesic-formatted 3D terrain is comprised of 47 GB of data of Vermont and upstate New York, with 60-meter post spacing, 1 meter imagery with 0.5 meter imagery inset of the VT ANG airfield and base facilities. The terrain also contains a commercial air terminal within the airport.
 Insitu, Inc. of Bingen, Washington, now uses MetaVR Virtual Reality Scene Generator (VRSG) in one of its Unmanned Aerial Systems (UAS). The Insitu Unmanned Aerial Vehicle (UAV) is a compact, economical, long endurance UAV suited for land- and maritime-based commercial, military, and homeland security applications.
In 2007 Insitu purchased several VRSG licenses, and Metadesic-formatted tiles of a requested area.The Insitu UAV is four feet long with a 10-foot wingspan, and carries a payload of up to 13 pounds. Capable of flying above 16,000 feet, the UAV normally provides persistent low-altitude reconnaissance. Its inertially stabilized camera turret mounted on the nose of the aircraft can house either an electro-optical daylight or infrared camera and can track stationary or moving targets of interest for extended periods of time.
 The recent purchase of 30 MetaVR Virtual Reality Scene Generator (VRSG) software licenses for the U.S. Air Force brings the total number of sales to 132 licenses for the A-10 Full Mission Trainer (FMT) program. Since its first purchase of MetaVR visual systems in 2001, the U.S. Air Force has been using VRSG software to replace legacy visual systems and to equip new sites as part of a networked training system for close air support missions. As the US Air Force modernizes the A-10 aircraft with new avionics and cockpits as part of the Precision Engagement program, pilots are also being trained on MetaVR-equipped Hands-On Throttle and Stick (HOTAS) simulators that have a subset of the FMT trainer's capabilities.

Brookline MA, October 4, 2007 -- MetaVR Inc. recently built an important addition to its military entity library: a set of 3D models of Mine Resistant Ambush Protected (MRAP) vehicles. MRAPs are a category of armored fighting vehicles operated by Explosive Ordinance Disposal (EOD) teams and designed to survive improvised explosive devices (IEDs) and land mines. These vehicles are used to support armed forces and security personnel in Iraq, Afghanistan, and other areas of conflict around the world.
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